Dapperness

This component is used to improve or wreck the owners state of sanity. It’s handled by ‘sanity’. Do not confuse this component with ‘sanityaura‘ or the variable dapperness in ‘sanity’!

Component Dapperness Fields

TypeNameDescription
numberdappernessThe rate at which sanity changes, in points/second. (that means '1' is a lot)
functiondapperfnOptional, interactive sanity rates. Args: inst, owner

Example