Repairable

This component allows your prefab to accept items and transform after a certain amount.

Keep in mind that this component requires either Health, Workable or Perishable to have an effect.

Component Repairable Fields

TypeNameDescription
stringrepairmaterialthe material required (repairer component, not prefab name!)
booleanannouncecanfixwhether the player character mentions this component upon inspecting
functiononrepairedfires when given items

Example